The Fidget Queue

“Regardless of how thrilling the destination, waiting for any theme park ride is ensured to boring. While video integration can be used to entertain the waiting patrons, there are limitations on how far the screens can stretch. With the simple design of the fidget queue, every standee becomes a source of distraction and fun. Children can focus on the toy while their parents can take a break on their phone –unless they want to give the FQ a spin as well.”

 

Fidget Queue Kelsey Watkins

 

RESEARCH:

 

Problem being addressed: While in line, children have very little to interact with or do for a time period of 60-120 minutes, causing most to become impatient or fiddle with things in line such as unhooking chains, swinging off of the railing, or being completely engaged in an iPhone that will surely run out of battery life before their time at the park is over. iPhone usage also causes guests to lose the illusion of the theme. Specifically, something that could be added to any attraction and themed differently depending on the ride, but is not something that will demand complete attention of guests.

 

Currently, queues are the introduction to the story being told, but often younger guests would become bored of this incredibly quickly, especially after riding the ride multiple times. There needs to be something for them to do with their hands or have something to do.

 

While screens are easy to install and have integration through, it often clogs up the queue and isn’t really a good way to engage guests in the “magic”. For example, the Seven Dwarfs Mine Train queue has a Panning for Gold game. This game requires people to understand the rules of the game and stand in one place for about two minutes at a time while the line constantly moves, undoubtedly making the player have to tear their attention away to catch up with their party that has moved on. Plus, there were no touch screens to interact with in the animated Snow White, so why should there be one here?

 

Inspiration: door in Rock n’ Roller Coaster, Haunted Mansion queue, Silver Dollar City wildfire bubble spinner, doors in Men in Black: Alien Attack, the “scare button” on Mummy, “magic” circles at Wizarding World used with a magic wand, TapuTapu bands

 

In the summer of 2017, Disney World released fidget spinners and were in incredibly high demand. While this could be because of the “fidget spinner” trend, they were seen playing with them in queues.

 

HEIGHT: Average age of 5-12 year olds (genderless) is 42” – 58” – some could be taller and some could be shorter, depending on the age. Normal queue poles are 35” – if that distance stays, 42” would have to look down slightly to see the console, must have a “tilt” or go higher

 

As the passage of time tends to be overestimated in a room with warm colors and underestimated in a cool-colored room, according to the (National Aeronautics and Space Administration, Johnson Spacecraft Center in 1976), the room design would benefit from being a cool color while the product would benefit from being a warmer or complimentary color.

 

In a case study where level of light predicts the comfort experienced by individuals, those in low-level light have more comfort than those in high levels of light (Hopkinson, Petherbridge, and Longmore 1966), thus, the product has the potential to light up at night in outdoor extended queues, as areas will still be fairly dark but illuminated.