My Senior Thesis was always destined to become something like this. I have always wanted a game similar to an undead farming simulator, where bodies are being planted and souls are grown from them. I love Tim Burton’s approach to death: something strange, shocking, but overall fun and uplifting. Thus, Skullduggery was born.
Although the semester is over, there is still a lot I’m going to add in the upcoming month. I will still want to tweak the gameplay and add in more combinations of bodies and flowers. Everything in this level was created by me with the exception of character animation through Mixamo and the placeholder level music.
Here’s how the level looks as of 12/14/19:
And here are some breakdowns with textures. Maya, Zbrush, Substance Painter, and Substance Designer were my primary tools:
I’m thrilled how much the game has grown since starting in August.
Here’s some of my initial visual development (a lot has changed since diving into the details of the game, though):
I also stream my game development on Twitch, come check it out sometime!